Product placement is often times used in television and the cinema. It can be defined as manufacturers paying for their product to be shown in a movie or TV show to gain publicity and promote their product. Sometimes it is easy to overlook product placement. Some of the items look natural in the scene which they are shown and are easily overlooked. Other times, the brand is extremely obvious. This is the case for the movie I chose: Back to the Future Part II. The most obvious brand that Back to the Future Part II promotes is Nike. This movie includes popular brands, like Nike, to show the audience these brands will still be relevant in the future, the technology for their products is superior to everyone else’s, and a likable character, Marty McFly, using the product in hopes to boost sells.
Nike saw a great opportunity in placing their brand in Back to the Future Part II. Back to the Future Part I (1985) was a huge success, raking in $381 million, so Nike could not pass up a chance to be included in the sequel. The audience first catches a glimpse of Nike products when Marty McFly, his girlfriend, and Doc Brown time travel to the future. In order to fit in, Doc tells Marty to put a pair of special Nike shoes on. The shoes look very futuristic and possess the ability to tie themselves. Back to the Future Part II was made in 1989, and this particular scene placed in the future takes place in the year 2015. Nike was a very popular brand at the time of the movie's release, so one of the goals for this scene is attempting to tell the audience that Nike is not an ordinary fashion fad. They want everyone to know their dominance in the shoe industry will reign far into the future.
Nike’s decision to place their brand in Back to the Future Part II was also smart due to the fact that the main character wearing them, Marty McFly, is an extremely likable character. He is a funny All-American teenager who time travels in a DeLorean. How could anyone not want to be Marty McFly? Nike’s hope was that if the audience saw Marty wearing a pair of Nike shoes, they would be inclined to go purchase a pair of their own.
The product placement of Nike in Back to the Future Part II was extremely successful. The specific pair of shoes in the movie, The Nike MAG, instantly became a hit amongst “sneaker heads” and fans of the movie. They are still relevant today in the sense that they are featured in recent award shows, and their technology is the inspiration for a new pair of shoes set to be released by Nike later this in 2017. It cannot go unnoticed that Nike’s profits grew 45% in 1990, the year after Back to the Future II was released. Sure, this might not all be due to a popular movie being released the year before, but the correlation is not mere coincidence.
Product placement is controversial in film. This is due to the fact that some say it takes away from the plot because people are too focused on the brands being shown. Whether or not this is the case, more often than not, product placement benefits the brand being advertised. Of all the marketing ploys companies try to promote their brand, there might not be one better than having it shown on the big screen. Back to the Future Part II exemplifies this strategy extremely well, making it a very easy decision to give the movie five stars.
Thursday, March 23, 2017
Wednesday, March 22, 2017
Toy Story: Pixar's Got a Friend in Product Placement
By: Lexi Frazier
Rating:
Ads always find a way to follow us, stealthily inserting themselves into the very communication medium that commands our gaze. Much like taxes, dentist appointments, and crazy exes, we’re never able to escape ads. From billboards to TV and radio commercials to pop-up ads on the Internet, these relentless selling devices know no boundaries. Movies are no exception. Companies spend millions of dollars to feature even just a glimpse of their products on the big silver screen. Whether it’s your favorite character sipping a Coca Cola, driving off in a Ford Fusion, or shopping at Macy’s, movies are flooded with strategic product placement. Product placement is a practice in which companies gain exposure for their products by paying for them to be featured in movies and TV programs. Why do companies spend so much money on product placement? Because they serve as visual arguments that have proved effective and highly influential in shaping consumers’ buying habits. It’s just as Lunsford mentioned in her book, Everything’s An Argument, “We shape our tools and afterwards our tools shape us…multimedia arguments work us over completely.” (p. 332).
Practically any given scene in the Toy Story franchise contains some form of product placement, but I’d like to shine the spotlight on three in particular. First, there is the scene from Toy Story 2 where we first meet Barbie. Andy’s toys are cruising through a toy store and stumble upon a Barbie paradise, complete with psychedelic tunes, tiki lights, a beach backdrop, and an epic Barbie pool party. In an instant we are bombarded by so many Barbie dolls and accessory products that the little girl inside of us wants to run to the nearest store, buy up as many Barbie items as she can carry and imitate this mind-blowing party at home! We see many different styles of Barbie dolls and clothes as well as other accessories like a swimming pool with a waterslide, umbrellas and floaties, and even an outdoor grill. When Andy’s toys ask where they can find Al from Al’s Toy Barn, Tour Guide Barbie slip and slides into action to guide them on their way. While the film pokes fun at Barbie Career dolls by featuring such a silly, eccentric Tour Guide Barbie, it does serve to advertise this particular doll and other related Career dolls.
Mattel, the
owner of the Barbie brand, benefits from product placement in this scene
because it showcases many of its products and because it associates the brand
with an attractive, fun, and girly ethos. All the Barbie dolls are dancing,
doing the limbo, water sliding, and shouting with glee, giving off a carefree,
cool, and fun party vibe that will appeal to young girls who look up to Barbie
and want a life like hers one day. Also, the gang of Andy’s toys that
encounters these dolls (all of whom are males) are dazzled by this congregation
of beautiful dolls, their jaws immediately hitting the floor. Mr. Potato Head
even has to remind himself repeatedly that he’s a married spud when Tour Guide
Barbie hops in their car because these stunning dolls are just so appealing. Additionally,
the scene demonstrates that Barbie dolls not only love to party and have fun,
but they’re also gorgeous and practically irresistible to men, another trait
young girls will want to imitate and that makes the product more desirable to
them. In this way, this scene establishes the brand’s particular ethos and
makes appeals to young girls that are both emotional (a desire for fun) and
logical (if you strive to be like Barbie, boys will like you). In Everything’s An Argument, Lunsford makes
a good point that images create a sense of who someone is, what they value, and
how they wish to be perceived (p.335). Such visual arguments can fashion a
brand’s unique image, and that is exactly what this scene does for Mattel and
Barbie.
During another
scene in Toy Story 2, we see yet
another instance of product placement when the Andy’s toys are in his bedroomtrying to recreate the scene of Woody’s kidnapping with various toys and use anEtch-A-Sketch to draw the man who stole their friend. Buzz is then is able to
identify the criminal as Al from Al’s Toy Barn, a man they recognize from
commercials where he dresses as a chicken. In this short scene, there are
several examples of product placement: a Troll Doll from The Dam Things Co.,
Clue and Guess Who board games from Hasbro, Legos from the Lego Group, a Mr.
Spell toy from Texas Instruments Co., and obviously the Etch-A-Sketch. In fact,
the Hollywood Branded blog argues that Toy Story “made” Etch-A-Sketch such a success, increasing its sales
by 4000%. Also, these products are placed in a positive light because they are
on the team we’re rooting for, the team of Andy’s toys. The Legos help to
replicate the crime scene, the Etch-A-Sketch produces flawless depictions of
the criminal, and the Mr. Spell toy is used as a computer to search for
feathery kidnapper’s identity. Thus, these toys appear noble and heroic, a boost
in ethos for any toy brand. One could even argue that this product placement is
making a logos argument that these toys are also incredibly useful for
accomplishing tasks, since they are able to help solve the case of Woody’s
disappearance.
The last scene I’ll examine is from Toy Story 3. It’s a touching scene that shows a montage of home videos in which Andy is playing with and growing up alongside his beloved toys. We hear Toy Story’s highly signature song, “You’ve Got a Friend in Me,” which serves to set a very sweet and sentimental mood. As Giannetti so eloquently puts it in Understanding Movies, a film’s music is critical for generating an emotional response and establishing mood (p.22). Also during the scene, the home videos depict how the toys provide Andy with not only endless enjoyable playtime, they also help him bond with his little sister. Additionally, they are there for the big moments like birthday celebrations, as well as the everyday moments like watching a movie. The film implies that these toys literally grew up with Andy by showing he and his toys measuring their heights on the wall. The Toy Story toys inspire his creativity and allow him to express himself through spirited, fun-filled play. This scene humanizes the toys so that they appear to be more than objects made of plastic; they are also some of Andy’s oldest and dearest friends. Such a touching, sentimental montage accompanied by this heartwarming song makes the Toy Story toys in particular seem to have priceless value as incomparable playmates and fundamental pieces of a kid’s childhood.
This emotional,
tender scene is obviously appealing to potential customers’ sense of pathos.
The video montage manipulates viewers’ emotions to make the Toy Story toys ridiculously attractive
to young viewers, and it may even tug at the heartstrings of adult audience
members. Children see this and desire toys like Woody, Buzz Lightyear, Jess,
Mr. Potato Head, Hamm, Rex, and the whole gang to be their lifelong, treasured
friends so they can embark on their own adventures with them. AND it just so
happens Disney-Pixar can offer kids just that…in exchange for money in its
pockets! This is pathos in advertising at its finest. Want to make a killing
selling toys? Make audiences everywhere fall in love with them. This scene also
manages to cram in every last product it can, from Hot Wheels tracks to Tinker
Toys to Candyland, spreading the love so that outside toy companies like Hasbro
will be saying, “Cha-Ching!” as well.
These three
scenes are just small snapshots of the monumental role product placement plays
in Toy Story movies. Product
placement boosts the ethos of Disney Pixar as well as big toy companies like
Hasbro and Mattel because it implies that their toys are worthy of star in
their own movie and sharing in the Toy
Story’s astounding success. Toy
Story’s product placement is loaded with pathos appeals to potential
customers, exploiting young girls’ insecurities with Barbie dolls, making you
root for the heroic protagonist toys like Woody and Buzz, and eliciting
sentiment for magical, meaningful friends that toys can be for kids. Logical
appeals are a bit sparser, but are still present to argue that toys are worth
being role models, toys can be resourceful and handy, and toys can be loyal
companions and unparalleled playmates. In terms of successful product placement, Toy Story has earned every bite of its 5 chip rate. Overall, the idea of making sellable
kids products the stars of one of the most successful animated film franchises
in history is simply brilliant, and it is money right into Disney-Pixar’s
whimsical, talking Piggy Bank.
Dallas Buyers Club Ain't Sellin' Much
By Logan Schurr
Instead of commercial breaks, films use a unique type of
advertising. By placing specific products in the camera’s view, the film serves
that brand. Whether it be good or bad depends on how the film uses the product.
Dallas Buyers Club
takes place in Dallas, Texas in the year 1985. This movie is about HIV/AIDS so a
lot of the product placement had to do with the medicine and organizations
involved in the struggle to control the disease. Though not always positive
advertisement, the film commits to the brand name and uses it as a tool in Dallas Buyers Club. The movie chiefly
features brands such as the Food and Drug Administration (FDA), Federal Bureau
of Investigation (FBI), Zidovudine (AZT), and Ray-Bans.
This film is unique in its product placement because it
doesn’t really advertise most of the products in it in a positive way. Because it
is based on a true story, it puts the FDA, FBI, and the HIV medicine, AZT, in a
bad light. The FDA is portrayed as oblivious, prejudiced, and rude due to the
way Ron Woodruff, the protagonist, is depicted a hero. As the FDA keeps
increasing requirements to sell drugs and changes the rules about how to do it,
the organization creates more obstacles for our protagonist to do his job and to
survive. The businessman who sells the AZT trial to the Dallas Mercy Hospital
is portrayed as a greedy, ignorant, cruel businessman, ignoring the harmful effects
that the drug may potentially cause patients. Therefore, the act of using the
real FDA creates a negative view of the organization.
Furthermore, the FBI is the one who mercilessly enforces the
new FDA rules and laws. Each time the FBI comes knocking on Rayon and Ron’s
door, they are portrayed as villains, confiscating the drugs/products for the Dallas
Buyers Club. Again, because Ron is the protagonist, when he fights the FBI it
compels the audience to side with Ron; inherently standing against the FBI.
The AZT drug, which is an antiretroviral, is given in a
controlled study at the hospital in Dallas
Buyers Club. A doctor mentions at the beginning of the film that the doses
were too strong for people to take, even to the point of toxicity. After Ron’s
poor reaction to the drug, he, and many of the other infected characters refer
to AZT as “toxic” and Ron even rips out his IV in a later scene to demonstrate
his protest. Ron repeatedly demands his clients to stop taking the medication
because it will “kill them quicker.” By giving the AZT drug a negative
connotation, it creates an anti-American, government conspiracy (Washington Post, par. 8). It suggests
that the government intentionally distributed a dangerously high dose of the
drug.
One of the only legit products advertised positively in this
film is Ray-Ban sunglasses. The second scene of the film shows Ron’s Ray-Ban
glasses. The recognizable logo appears on the top right corner of the glasses. As
these are first seen and worn most often at the beginning of the film, it shows
how cool the brand is. Ron is considered the “cool guy” in town at the
beginning of the film. He knows everyone, he is friends with everyone, he gets
all the ladies, and he is a smart resource at work. By wearing these Ray-Ban
glasses, he represents the ideal life a consumer could have if they invested in
a pair of glasses.
Most films either gain permission from or are paid by the
specific company to advertise their product. In Dallas Buyer’s Club, it is quite clear very little permission was
given because of the mostly negative light the film sheds on several of the
brands shown. Ray-Ban sunglasses are positively advertised, but the FDA, FBI,
and the AZT drug are all forms of negative product placement in Dallas Buyers Club.
I am giving this film a 3 nacho rating because of the lack of product placement. There was so littler advertisement it was difficult for the film to market anything. However, the things that it did advertise, the FDA, FBI, and AZT, though negatively branded, the film did so very convincingly. The argument against these organizations and drugs was strong within the film.
Works cited
Matthews, Dylan. "What ‘Dallas Buyers Club’ Got Wrong about the AIDS Crisis." The Washington
Post. WP Company, 10 Dec. 2013. Web. 20 Mar. 2017.
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